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C# • Unity3D • Unreal Engine • Premiere Pro • Photoshop • Maya3D • Blender • FMOD

Summary

Sunniva Johnsen-Bjørhusdal

Young professional with hands-on experience planning, managing and completing game development projects. Years of experience in Maya3D, Blender, Unity3D, Unreal Engine and the Adobe Suite. Exceptional communicator and quick learner, independent worker. I do what needs to be done and always put the project first. Native Norwegian speaker, fluent English speaker.

Education

bachelor of games and entertainment technology

2021 - 2024

Nord University, Levanger

A game and technology development degree that encompasses traditional art, 3D art, modeling, rigging, animating, programming, networking and media history. As part of the course structure we created one game every semester.

Bachelor of english

2018 - 2021

Nord University, Bodø

A comprehensive degree covering linguistics, American and British literature, the history of the English-speaking world and its origins, as well as modern culture in the anglosphere. 

References

Experience

Game designer, researcher, programmer

January - June, 2023

Gamedev May Cry

  • A student-led team who created the navigation app Nordyssey. Nordyssey was created as an offline google maps and Mazemap alternative, tailored to Nord University campus Levanger. In primary charge of research, communication, programming and implementation of AR elements.

TEAM LEAD, ANIMATOR, PROGRAMMER

August - December, 2022

Pi Studios

  • Small, student-led team creating Spoon Theory, a resource management game centering the experience of being disabled. Lead the team using a SCRUM format, attended weekly meetings with executives, both overview timelines and sprint-to-sprint planning. Programmed minigames, cutscenes, created and implemented all animations seen in-game.

TEAM LEAD, ANIMATOR, PROGRAMMER

January - June, 2022

RetroTek

  • Small, student-led team creating Spoon Theory, a resource management game centering the experience of being disabled. Lead the team using a SCRUM format, attended weekly meetings with executives, both overview timelines and sprint-to-sprint planning. Programmed minigames, cutscenes, created and implemented all animations seen in-game.

Lead animator, programmer

August - December, 2022

Trash Games

  • I was in primary charge of animation, level design and narrative design, with a programming role in boss fight and platforming mechanics. I was also responsible for documentation; meeting minutes and game design document. Game showcased at the Norwegian Game Awards.